![]() Ambiguity doesn't always make for good storytelling Something more thrilling than finding another note at least! Too predictable, huh? I guess this should be considered more of a story exploration experiment and not just a story exploration because the story doesn't add up at the end. I was honestly hoping to find Sam resembling Linda Blair from The Exorcist in the attic and the game would end with her killing you, her sister Katie, or you finding her and Lonnie dead or Lonnie as the possessed one. I liked it, don't get me wrong, but the ending just left me scratching my head. It would've been a better story exploration video game if there weren't so many loose ends. Everything else was just like a diary.ĭid the parents come home, discover that Sam wasn't there and went off searching for her without leaving a note for Katie (the character you play)? Or were they still on vacation at the gorge? Mostly I got stuck on the candles, the pentagram and the book. Let's runaway together (I'm paraphrasing). Did they magically disappear into the supernatural realm and run off together with Oscar? I mean the town Sam apparently drove to was called Salem, you know.ĭid Sam put Oscar into Lonnie and then they ran off together? Probably not if Sam actually drove to Salem to get Lonnie. So she calls Sam up and says Hey, pick me up, I'm in Salem. Lonnie was planning to go to the Army for basic training but she decided not to because she couldn't stand being away from Sam. ![]() How did that ghost, Oscar, tie-in to Sam's decision to leave with Lonnie? Or was Oscar only supposed to serve as the initial spark/connection that led Sam and Lonnie into romance? I understand that it's a story exploration I love stories! I liked this game before I got to the ending. The one connection that either didn't seem to add up or simply flew over my head was how the pentagram and the candles and the Possession and Exorcism book tied-in with how Sam supposedly ran off with her girlfriend, Lonnie. It's incredibly real, realistic and thought-provoking. Everything is so detailed and specific! You thumb through her family's personal items all over the house. She talks in a coming-of-age fashion, telling her tales of recent events in scattered increments you discover throughout the house. The story was a fascinating narrative of Samantha Greenbriar, or Sam, the sister of the character you control. It was a great way to get my mind to play tricks on me. I was even trying to notice the silhouette of a person when the lights were off or when the thunder-storm outside flashed through the windows. I was dreading whatever was around each corner. I was wondering what was behind each door. Continued abuse of our services will cause your IP address to be blocked indefinitely.So I watched a gameplay video of Gone Home on YouTube for an hour straight. ![]() Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
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